This mod is opted-in to receive Donation Points. This mod was motivated primarily by the fact that it drove my OCD nuts that Arthur pulls arrows out the air, well not anymore! since the Oblivion engine isn't really cut out for high-resolution texture mods. This helps pace out the DLC content and makes it feel more like it is part of the base game. There was nothing wrong so when I changed it, it *became* wrong. Added an INI setting to disable the D-Pad while in menus, so that it can be remapped with utilities like Xpadder. Gamepad users no longer use the Journal button to close the "big four" menus; they must press B. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files This mod adds the gore aspect of dismemberment and decapitation to Mount & Blade II: Bannerlord. This should fix issues with missing assets some users have experienced. All rights reserved. Permission to monetize the mod is not granted. Loads content packs that change the game's data, images, and maps without replacing XNB files. This mod was motivated primarily by the fact that it drove my OCD nuts that Arthur pulls arrows out the air, well not anymore! All rights reserved. This is a minor problem -- at worst, it'll bloat NorthernUI.log -- but I've reuploaded the files to address this. (Not implemented for NorthernUIAway.). Skyrim 3D Trees and Plants doesn't cover all the cut and fallen trees. I apologize for the inconvenience. Double click to install the mod and a BAIN installation wizard will open. The fix is enabled by default; you can disable the fix or disable camera inertia entirely via NorthernUI's settings menu or INI file. Fixed an issue with the enhanced alchemy menu (XXNAlchemyMenu) wherein some ingredients would wrongly display as unselectable, even when you had other ingredients with matching effects. This bug did not affect NorthernUIAway, so NorthernUIAway has not been updated. If ever you had the feeling that Skyrim was missing something, you were probably right! Mods specifying a preference base load order mean that the mods can load before or after, but there will be visual or other differences. Only required for the NorthernUI version. Restored the extended console commands (!xxn commandName) patch. The combat is pretty easy and simple, but its tolerable. All rights reserved. A fork of ModLib created by mipen that only focuses on providing a library for creating an unified Mod Option screen for mods.Can display Settings created by ModLib. You need this in order for the game to recognize the mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Requires: SSE Parallax Shader Fix Therefore I think I will bring another mod featuring those. NorthernUI Vanilla: Fixed an issue that caused several gamepad button mappings not to display. This time I focused on the quiver from the pre release screenshots. Based on this, will not work without the full version. This helps pace out the DLC content and makes it feel more like it is part of the base game. Effect strengths can be affected by whether the effect exists in a potion or a poison, and the enhanced menu (which uses a different, custom, internal class from the original menu design) wasn't indicating this properly when asking the game to calculate effect strengths. RHD doesn't add any armour slots, but if you have too many of them added by other mods they can displace the robot body slots (e.g. The exploration is amazing. This mod also patches native Xbox controller support into the game, and in fact that controller support can be used on its own. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. As I don't use EE, I can't assess whether the mod is now compatible. Fixed buttons and readouts in the TrainingMenu. A content restoration mod for Skyrim and the official DLCs. When using NorthernUIAway and a gamepad, the "OK" button displayed improperly. This information is intended to help with reading crash/exception logs produced by other tools. It also significantly enhances this logging, making it much easier to debug cyclical references when editing menu XML. Made internal fixes to the "prefs" system that powers the HUD scaling and layout options. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. NorthernUI now logs its module base and address space. Fixed a seam that could appear at the bottom of some menus a single-pixel gap between the menus bottom bars and the bottom edge of the screen. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, The author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point, Combat Zone Restored - Korean and also Restored Restored, Combat Zone Restored - Italian Translation, Combat Zone Restored - Russian Translation. Red Dead 2 has a massive amount of cut content, I have made it my mission to restore anything that still exists. The article for using the DLL standalone will be updated to reflect this. They allow you to alter weapon damage (based on certain criteria), threat levels, or main scaling stat of Weapons (while adding some elemental damage), or change your resistances if Currently in a path to a town, I think, and the ruins, while really samey, are good for loot. There are a few edge-cases where the cursor may still appear, but it will now auto-hide; these are considered WONTFIX due to how messy the vanilla cursor code is. The fix is enabled by default; you can disable the fix or disable camera inertia entirely via NorthernUI's settings menu or INI file. Diplomacy creates more believable world behaviors while giving the player the agency to shape their world. Under the hood: Added a system to allow XML to save and load user options without relying on scripts. This time I focused on the quiver from the pre release screenshots. Fixed an issue with the gamepad controls menu wherein your look sensitivity sliders would sometimes be displayed as increment higher when opening the menu (and saved accordingly when closing the menu). Make sure to install this mod to wherever your mods folder is with Mod Engine. This mod adds the M1911 Handgun to Fallout 4. Fixed scrollbar-dragging for the XXNAlchemyMenu. Fixed major issues that could occur when trying to move while ragdolled, if Enhanced Movement was enabled. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files Sakura Dance Fix ver.1.05, Korean translation Patch for Long May The Shadows Reflect MOD, Kunimitsu from Tekken 7 (Cloth-Weapon-Voice), Kunoichi Project - Cutable Arm and Full Voice Replacement, Kusabimaru - Longer blade and grip with smaller guard, KusaHaeru - Replace death screen to Grass, Miscellaneous Living Force Effects Compendium, Mr.Sexy's Definitive Rebalance MOD (1.16), Native PS4 Buttons for Sekiro 1.05 and 1.06, NinjaExplosion - Replace death screen to NinjaSlayer, Ninpo Kaimon - Gate Opening Ninjutsu - Sekiro Speedruner, NO FIGHT MUSIC (keeps ambient music on during lesser fights), No Spirit Emblem Cost (Compatible with latest patch), Official DualShock 4 (PS4) Button Prompts, Official Nintendo Switch Pro Controller Button Prompts, QoL Mods Mega Merge (No Popups - No Tutorials - Free Emblems - Better Idols), Raidou Kuzunoha (Shin Megami Tensei Devil Summoner), Ricardo Milos and Surprised Pikachu death screen, Sakura Dance Fix for Sword of Empire by noendpit (1.06), Sekiro - Muramasa The Demon Blade Music Mod, Sekiro Auto Resurrection and Perfect Deflect, Sekiro Hud Mod (Bloodborne Style Sen-XP Placement), Sekiro kimetsu no yaiba ( demon's slayer ) tanjiro outfit mod, Sekiro Proofread - Translation Fixes and References Restored, Sekiro Retranslation - Translation from japanese, Sekiro the Undead (Easy and Normal Difficulty and Even Harder mod 1.06), Sekiro Unofficial Patch (fun and fair re-balance) v1.3.0, Sekurosawa - Sekiro Kurosawa-Style Overhaul, simple facemasks with original hair -- fixed for cutscenes, Simplified Chinese Translation Patch for Sekiro Resurrection, Spirit Emblem Capacity Upgrade (Updated for 1.06), Strength of the one armed wolf - knockback and stagger effects overhaul, Switch Pro Controller Button Prompt Swap Mod (A with B and X with Y), Switcheroo prosthetics Sword Buffer (Mortal Blade Buffer on Kusabimaru), Thai Translation Patch for Long May the Shadows Reflect (Ver. Descriptions are displayed the same way they are in a SkyUI Mod Configuration Menu (MCM). Therefore I think I will bring another mod featuring those. From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. The new compass assets are also on-model. Before reporting issues, please make sure that the mods you are using are compatible with 1.05, as many issues you may encounter are actually from incompatible mods. The powerful open-source mod manager from Nexus Mods. Double click to install the mod and a BAIN installation wizard will open. Offensive, Defensive, and Utility Modifiers, https://www.newworld.com/en-us/june-alpha-update-part-2. The DLL version number for v1.0.0 was accidentally encoded as v0.0.1. Fixed the warning that the Spellmaking menu shows when making a spell that you do not have the skill to cast. NorthernUI is now reasonably compatible with Dynamic Map. Whenever a player or NPC does fatal cut damage to an enemy's head by swinging left or right, there will be a chance the head will be decapitated. << If you don't like the flat black Xbox 360 buttons, make them glossy! For the Skyrim-style version of the mod, made the Persuade menu more obviously indicate which quadrant you have selected. NorthernUI should now be compatible with LootMenu, given the below bugfix. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The Elder Scrolls IV: Oblivion is an open-world action role-playing video game developed by Bethesda Game Studios, and published by Bethesda Softworks and 2K Games.It is the fourth installment in the Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007. Fixed an issue with the scrollbar in the gamepad controls menu -- specifically, it never showed up, making it impossible to scroll to the "Grab" control option. * Add new hook for file loading. If the dialogue menu contains any especially long topics, it will shift to the left to make room for them. Adds a craftable, wearable travel lantern that can be hooked onto your belt, or carried in your hand. The exploration is amazing. Unfortunately, due to factors beyond my control, there are minor differences between these and the Cyrillic and Latin fonts; kerning and text lengths will be slightly different across the board. Armor and damage is reworked according to experimental data. NorthernUI's HUD clock should now properly display the season when it's autumn. Custom Spell Icons Updated- Patch for NorthernUI, Northern UI and The Journal Mod Compatibility Patch, NorthernUI - Spellmaking and Enchanting Tweaks, Smaller Cursor for Northern UI Imperial Theme, special instructions in order to support OBSE plug-ins. Hello, and welcome to Protocol Entertainment, your guide to the business of the gaming and media industries. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. We do not allow our ESM, ESPs or BSA files to be reuploaded We do not allow our ESM, ESPs or BSA files to be edited and then reuploaded We do allow direct translations into other languages, as long as no other edits are made except for translating purposes The following does NOT apply to voice acting sound files Any resource files (e.g. The powerful open-source mod manager from Nexus Mods. Fixed a CTD that would occur when the UI engine processed MenuQue's active() selector, whenever that selector was used in a menu's XML. Arcade (possibly a cut content, which can only be obtained through item spawner and works as decor.) This mod removes the loud ambient audio that constantly plays throughout Downtown Ryukyu in exploration which is a bug that was introduced on the PC port of Yakuza 3.To install, simply paste and replace the file found in SteamLibrary\steamapps\common\Yakuza 3\data\snda2\okinawa_car_common.acb NorthernUIAway: The lockpicking menu now properly displays the Auto Attempt button, when a gamepad is plugged in. Required for the game to load modified files. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This patch also enables diagonal movement animations by rotating the player model. Deflection and blocking noise replaced by my friends best impression of what a sword sounds like. All rights reserved. Allows weapons to cut through multiple units. The development of The Elder Scrolls IV: Oblivion began in 2002, immediately after its predecessor, The Elder Scrolls III: Morrowind, was published.Rumors of a sequel to Morrowind started circulating in June 2004; the sequel's title was identified on September 10, 2004, the date of its official announcement.Oblivion was developed by Bethesda Game Studios, and the initial Although the cyclical reference debugger for UI code remains disabled by default, it has been totally redesigned and should now be safe to use. Fixed the logic for debug messages related to the MenuQue safety check related to InterfaceManager::Update+0x32B. Some of NorthernUI's patches will conflict with MenuQue unless NorthernUI makes certain accommodations. The rarity of Craft Mods is always Uncommon. The next full update to NorthernUI will have the fix built-in. SoundPlay.WPNSwingBladeMedium = Judgement Cut Spell effects bowReset = usheathe weapon (attacking grip) ShdEquip = sheath weapon and transition to reverse grip 2_SoundPlay.WPNSwingBladeMedium = attacking grip without unsheathing weapon, (example judgement cut end re script free) bashRelease = same as bowReset but for bash anims The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. IMPORTANT: Midas Magic requires the Oblivion 1.2 Patch Add Ons-----Note:These mods are supported by their respective Authors Midas Magic for OOO by rylasasin Mighty Magick for Midas Magic by Offkorn Frostcrag Midas Lab by Jetamo The Spells-----Absorption Stream - Cast a ranged stream of energy to absorb your opponent's health. need this to use any mod, put mod folder in "Mods" folder or drop into Sekiro directory and have modengine load up the specified mod folder. These items are specific to one type of Weapon or Apparel, and can't be used on other items. Red Dead 2 has a massive amount of cut content, I have made it my mission to restore anything that still exists. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. NorthernUIAway: Fixed gamepad support for the TextEditMenu (commonly used when entering a name for custom classes). - No unsafe changes (such as deletions of stock objects). Menu internals: MapMenu tile ID 9001 forces the currently-displayed map to redraw, while attempting to react to possible zoom changes and preventing the pan position from resetting to the map center. The world map now offers zoom controls, though at present these are not gamepad- or keyboard-accessible. you need to install this to use any mod for Sekiro. As with most mods, you need SMAPI and the Content Patcher: Pandy's Mr. Qi Portrait and Sprite Replacement: Panels As Walls: Krobus Bowl-Cut Sprite: Krobus Dialogue Expansion Mod Pack: 1.23 and above. Thanks to all those who suggested mods and left feedback and criticisms, for helping the guide in some form. IMPORTANT: Midas Magic requires the Oblivion 1.2 Patch Add Ons-----Note:These mods are supported by their respective Authors Midas Magic for OOO by rylasasin Mighty Magick for Midas Magic by Offkorn Frostcrag Midas Lab by Jetamo The Spells-----Absorption Stream - Cast a ranged stream of energy to absorb your opponent's health. The rarity of Craft Mods is always Uncommon. NorthernUI now scans these patch sites, to attempt to check that MenuQue is running with a known version. Under the hood: NorthernUI now always makes the NorthernUI() tile available to XML, even if there is no XML file to populate it with. Gem Perks come from placing Cut Gemstones into a Empty Gem Socket. This mod adds the M1911 Handgun to Fallout 4. The rarity of Craft Mods is always Uncommon. "Friendly" summary:https://creativecommons.org/licenses/by-nc-sa/4.0/Per that license, you can freely redistribute or modify this mod, as long as you credit the original author, link to the license, and indicate whether changes have been made; moreover, you must use the same license for any derivative works. Copyright 2022 Robin Scott. The inventory menu now shows a context-sensitive label for the A button ("Sort" a header, "Apply" a poison, "Drink" a potion, and so on). Weapons attack faster. All mods on this list have been confirmed to be compatible to a certain extent. Restores the majority of the cut content from the Combat Zone. Published a quick hotfix to address a text positioning issue in the magic menu. Fixed an issue where pressing A to open a menu could also count as immediately pressing A inside of the menu, due to shenanigans involving key event order within a single frame. This mod, like all OBSE-based DLLs, relies on OBSE to function, and uses reverse-engineering that was supplemented by the OBSE source code. Improved compatibility with Dynamic Training Cost: When the training takes time feature is enabled, the timer shown will no longer protrude out of the window; it will instead be cleanly positioned with the gold cost. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This is where you will put this mod. The mod's default camera mode has been changed from "Free" back to "Oblivion" via an edit to the included NorthernUI.ini. All mods on this list have been confirmed to be compatible to a certain extent. Affected settings should be corrected retroactively. Fixed an issue that could theoretically have caused the "enhanced" Alchemy menu to handle potion/poison effect strengths incorrectly. Thank you for playing and I hope you continue to enjoy Oblivion Nouveau Uncut for many years to come.---Oblivion Nouveau Uncut is a moderately sized, game-wide expansion mod, that introduces many brand new quests, NPCs and locations, as well as re-implementing lots of previously unused content, like characters, dialogue, and items. Otherwise mod owners should refer to here for mod engine as it will always have the latest version to work with the latest Sekiro patch.In the event that Mod Engine somehow becomes unavailable from this page, I give the permanent right to host/redistribute the latest version of Mod Engine in both standalone and bundled form. I have recently released Mod Engine 0.1.14 with support for Sekiro 1.05. This change is not backward-compatible; your look sensitivity should be reset to the defaults. You can control this feature via NorthernUI's settings menu or INI file. The combat is pretty easy and simple, but its tolerable. This mod adds the gore aspect of dismemberment and decapitation to Mount & Blade II: Bannerlord. You need it in the first place to use mods. This mod adds over 290 new and unique spell types. Fixed a softlock that could occur when waiting or sleeping, if you canceled the wait early by pressing B on the gamepad. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Author's instructions. Double click to install the mod and a BAIN installation wizard will open. 19), Tifa Lockhart from Final Fantasy VII Remake, Tira from Soul Calibur VI (Cloth-Weapon-Voice), Trails of Cold Steel 3-Rean Schwarzer Model and Sound Replacer, True Dragon Sword (Ninja Gaiden tribute retexture). Quest for The Blood Weapons - The Forgotten Ruins, Midas Spells (Jelly, Heat Beam, Lightning Bolt). because you're running an unrecognized MenuQue version), then NorthernUI won't allow you to try to open the "NorthernUI" or "Controls (Gamepad)" options menus. The bug sometimes causes the camera to swerve wildly when entering or exiting a building, almost as if Oblivion is trying to show off the area you're stepping into. NorthernUI should now be compatible with Map Marker Overhaul: added icons should now be visible. Halgari joins Nexus Mods to help shape the future of Vortex. Fixed version of the Launcher for Bannerlords that orders mods correctly and saves the mod order on reload. Added an enhanced movement patch, which allows for perfect 360-degree movement when using the gamepad. You can filter your search by including or excluding tags. Internal changes to how the Empty flag is shown on containers, to establish consistency with Vacuity. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. The powerful open-source mod manager from Nexus Mods. Copyright 2022 Robin Scott. Fixed the display of Misc Stats in the StatsMenu: the last several stats are no longer cut off. Thank you for playing and I hope you continue to enjoy Oblivion Nouveau Uncut for many years to come.---Oblivion Nouveau Uncut is a moderately sized, game-wide expansion mod, that introduces many brand new quests, NPCs and locations, as well as re-implementing lots of previously unused content, like characters, dialogue, and items. If ever you had the feeling that Skyrim was missing something, you were probably right! The quest/objective list in the Journal menu (MapMenu) should now be (consistently) operable again. Menu internals: NegotiateMenu tile ID 9001 forwards clicks to the OK button. - Created by the authors of the Unofficial Oblivion and Skyrim Patch series. Android must use 1.19 version. The user's entered text should now be visible in the UI. Craft Mods let a player influence an item's Attributes and Perks when crafting.