( Both of you do good damage, and this matchup really comes down to your ADC and coordination. [god] => Array At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. Jormungandr submerges into the ground turning invisible as he searches for prey. Vote received! If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. That being said, experiment with him and see how you like to play him- warrior or full damage. ( If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Overextending or getting ganked will result in either Baccus or Jorm dying. On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. Using this item allows you to teleport to any allied structure or ward while Rooted in place. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. Jormungandr submerges into the ground turning invisible as he searches for prey. Best build Ymir: Damage (Solo)/Support. Passive When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your maximum health. [god] => Array If she ults you, ult out. Similarly to an Athena, a good Terra will chew you up and spit you out. While Empowered, Jormungandr's basic attack fires at its fastest rate. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Most of the time the combo doesn't hurt and you are a giant meaty hitbox for the enemy team to chase and kill for the next 15 seconds. A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. Cooldown - 120s. Or you could play Cabra, he works better for this and is just as fun.
GLYPH - Every 15s gain a stack of Hunger(max 3). ) Copyright 2019 SMITEFire | All Rights Reserved. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Array Using this item will allow you to teleport up to 45 units away instantly. Array [notes] => This is a provisionally easy ranking. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. [notes] => Similarly to an Athena, a good Terra will chew you up and spit you out. . ) Passive If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to crowd control for 1s. [notes] => Odin help us. [scoreVal] => 4 If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. [god_id] => 87 Jorm thrives as a front line bruiser character. This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. Sorry but you don't know what you're talking about. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Smite is an online battleground between mythical gods. ) This can only occur once every 15 seconds. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. This effect can only occur once every 10s. Best Jormungandr build guides for Smite 2023. 1. [god_id] => 90 Can be upgraded at level 15. Pros. [scoreVal] => 2 This is definitely the most niche of the Starters. Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. I want to receive promotions from our partners. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. [god] => Array The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. ( PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. Array Cooldown - 130s. If Anhur wants you dead, you are dead. [god] => Array The 2 defensive items, just buy what do you need, usually i buy a item for physical and other for magical defense. This really doesn't impact overall strategy, since the breath attack doesn't do that much damage to anything tanky anyways, but it is nice to know that Hi-Rez thinks about my snakey boy. [god_id] => 85 Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. ) Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. A few notes for the different options. He won't kill you but he will make your life hell in lane. ) 1. ( [url] => terra Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. [display_name] => Ares Stacks provide 1 physical and magical protection. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. Jormungandr | Season 9 | A Snazzy Build Concept, Ragnarok is here (Jormungandr Guardian Build). [display_name] => Jormungandr [display_name] => Cabrakan Good burst and bleed damage. [scoreVal] => 4 PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. ) 1. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. [notes] => He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. Want to support SmiteFire with an ad-free experience? If he misses his chains on you, laugh at him. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. Cooldown - 130s. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. Array [god_id] => 93 Smite is an online battleground between mythical gods. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. If you kill an enemy god you gain 3 stacks and 21 gold immediately. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). This Build will grant the auto damage you could never imagine,you could hit up 180! This effect cannot trigger more than once every 110s. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. [scoreVal] => 3 ( It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. [url] => ymir Kills and assists on enemy gods reduces the cooldown by 10s. He is not a Khepri or Aphro who sits by his team, Jorm is an in your face kind of god. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. - Sentinel's Gift: The support standard, when in doubt, you really can't go wrong with this. Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. [scoreVal] => 3 [display_name] => Athena If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. I want to receive promotions from our partners. ( Would you like to let the author know their guide helped you and leave them a message? 1. Array This is my first guide, so I decided to make it about the first god I unlocked (I did not by the god pass, and still don't have it). Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. PASSIVE - Enemy Gods that you hit have their healing taken reduced by 15% for 5s. When in doubt, just assume it doesn't work. - Jorm's 3 has a sonar effect in a fixed radius while he's underground. Best tip for this matchup, but lots of wards and watch for ganks. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. Odin help us. ) You may still move. [scoreVal] => 3 Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. ) 24 days ago. 1. ) Array ) [scoreVal] => 3 ( ( This can only occur once every 15 seconds. Mystical Earring -> Rose Spike Earrings -> Manticores Spikes. this effect lasts 15s and is doubled if you are the one who picks up the spike. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. You can be reasonably aggressive in this matchup provided your ADC allows for it. Copyright 2019 SMITEFire | All Rights Reserved. ( His bugle blast with proc your passive if he's right next to you. ) [god_id] => 5 ) Any Attack speed past base speeds up the recharge rate of Jormungandrs Basic Attack. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. 3,485 views Feb 7, 2021 59 Dislike Share Garza Gaming Channel 4.13K subscribers This. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Additionally, their Damage Dealt is reduced by 15%. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. ( 1. Enemies that are healed by god abilities while affected by this curse take 10% more damage from all sources for the duration of the curse. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health. If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. ( Smite is an online battleground between mythical gods. You cannot fight most Bacchus late game if you are alone, he will out damage you. [god] => Array [god] => Array Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. ) If the target has over 2000 Health, your ability bonus damage scales up. SMITEFire is the place to find the perfect build guide to take your game to the next level. [display_name] => Hercules [url] => cerberus I know the design of this guide isn't good yet, hopefully if I make more I will be able to learn and improve it. ( 1. Array [god_id] => 96 1. Jormungandr. ) The issue here is that he provides a lot of support to his team, more than you. This author would like to receive feedback. She can't proc your passive, but she may not have to. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. If Kumba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). ( 1. [scoreVal] => 2 Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. ( Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. ) This is a build from personal opinions and hope to receive your comments. 1. [scoreVal] => 3 [scoreVal] => 3 [display_name] => Fenrir You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. If the target has over 2000 Health, your ability bonus damage scales up. Array Required fields are marked *. The Solution I think Jormungandr needs more versatility in his kit. Passive You gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control effect or root. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. While Empowered, Jormungandrs basic attack fires at its fastest rate. Most auto attack assassins absolutely shred him if he's out of position. You cannot fight most Bacchus late game if you are alone, he will out damage you. Targets hit take 7.5% increased damage for 5s, stacking 2 times. Please consider supporting us by whitelisting us in your ad blocker! This guide has not yet been updated for the current season. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. I works hard to keep mys Smite builds and guides updated, and will help you craft the best Jormungandr build for the meta. PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. [scoreVal] => 3 ( ) ( This can only occur once every 45 seconds. Provided you put in early aggression, he won't be a problem. A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. The initial countdown will not start until you leave the fountain. Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. You can support us ad-free for less than $1 a month! My player name is Oercane, I'm a casual Smite player who plays support almost exclusively. Your first priority should always be boots, because Jorm is slow to begin with. When the shield is broken or expires, Allied Gods gain a new buff providing 15% Damage Mitigation and 20% Movement Speed for 3s. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. Ymir is a guardian God has high health, good survivability, high sustain and strong late game when full items. Please verify that you are not a bot to cast your vote. [url] => sylvanus [notes] => Ah Sobek, the true ADC. [scoreVal] => 1 Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Today we played as Jormungandr and built him. Please verify that you are not a bot to cast your vote. I've had a Skadi do more than half my health in a single ability, it isn't fun. Shard Relics can be upgraded to a new Relic once you reach Level 12. Jormungandr is god suitable for teamfights. ( 1. PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% damage mitigation. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. [notes] => Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. [scoreVal] => 3 After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. SMITEFire is the place to find the perfect build guide to take your game to the next level. Array 1. ) Want to support SmiteFire with an ad-free experience? Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. [url] => fenrir [notes] => This is specifically Fenrir support. Subsequent hits on the same target do half the bonus damage for the next 3s. [god] => Array ) Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. [notes] => Geb out tanks you, no contest. [scoreVal] => 4 [notes] => His Silence Counters Your Second and 3 Ability AURA - You gain 6 GP5 if you have the lowest gold on your team.
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