Once enabled, it should start applying the motion tracking data from the Neuron to the avatar in VSeeFace. Downgrading to OBS 26.1.1 or similar older versions may help in this case. Do your Neutral, Smile and Surprise work as expected? In general loading models is too slow to be useful for use through hotkeys. While it intuitiviely might seem like it should be that way, its not necessarily the case. I tried to edit the post, but the forum is having some issues right now. Please note you might not see a change in CPU usage, even if you reduce the tracking quality, if the tracking still runs slower than the webcams frame rate. This process is a bit advanced and requires some general knowledge about the use of commandline programs and batch files. To combine VR tracking with VSeeFaces tracking, you can either use Tracking World or the pixivFANBOX version of Virtual Motion Capture to send VR tracking data over VMC protocol to VSeeFace. By the way, the best structure is likely one dangle behavior on each view(7) instead of a dangle behavior for each dangle handle. You can set up the virtual camera function, load a background image and do a Discord (or similar) call using the virtual VSeeFace camera. We've since fixed that bug. With VRM this can be done by changing making meshes transparent by changing the alpha value of its material through a material blendshape. It has quite the diverse editor, you can almost go crazy making characters (you can make them fat which was amazing to me). In some cases extra steps may be required to get it to work. I unintentionally used the hand movement in a video of mine when I brushed hair from my face without realizing. To set up everything for the facetracker.py, you can try something like this on Debian based distributions: To run the tracker, first enter the OpenSeeFace directory and activate the virtual environment for the current session: Running this command, will send the tracking data to a UDP port on localhost, on which VSeeFace will listen to receive the tracking data. Currently UniVRM 0.89 is supported. When using VTube Studio and VSeeFace with webcam tracking, VSeeFace usually uses a bit less system resources. Previous causes have included: If no window with a graphical user interface appears, please confirm that you have downloaded VSeeFace and not OpenSeeFace, which is just a backend library. This is the second program I went to after using a Vroid model didnt work out for me. The T pose needs to follow these specifications: Using the same blendshapes in multiple blend shape clips or animations can cause issues. Having an expression detection setup loaded can increase the startup time of VSeeFace even if expression detection is disabled or set to simple mode. If it doesnt help, try turning up the smoothing, make sure that your room is brightly lit and try different camera settings. Rivatuner) can cause conflicts with OBS, which then makes it unable to capture VSeeFace. Its not very hard to do but its time consuming and rather tedious.). Some tutorial videos can be found in this section. This data can be found as described here. What we love about 3tene! If you are working on an avatar, it can be useful to get an accurate idea of how it will look in VSeeFace before exporting the VRM. I can't for the life of me figure out what's going on! Check the Console tabs. For this to work properly, it is necessary for the avatar to have the necessary 52 ARKit blendshapes. Lipsync and mouth animation relies on the model having VRM blendshape clips for the A, I, U, E, O mouth shapes. Make sure the gaze offset sliders are centered. Jaw bones are not supported and known to cause trouble during VRM export, so it is recommended to unassign them from Unitys humanoid avatar configuration if present. It should now appear in the scene view. The synthetic gaze, which moves the eyes either according to head movement or so that they look at the camera, uses the VRMLookAtBoneApplyer or the VRMLookAtBlendShapeApplyer, depending on what exists on the model. But its a really fun thing to play around with and to test your characters out! If you wish to access the settings file or any of the log files produced by VSeeFace, starting with version 1.13.32g, you can click the Show log and settings folder button at the bottom of the General settings. In the case of multiple screens, set all to the same refresh rate. By turning on this option, this slowdown can be mostly prevented. Even while I wasnt recording it was a bit on the slow side. Running the camera at lower resolutions like 640x480 can still be fine, but results will be a bit more jittery and things like eye tracking will be less accurate. This video by Suvidriel explains how to set this up with Virtual Motion Capture. As a quick fix, disable eye/mouth tracking in the expression settings in VSeeFace. There are a lot of tutorial videos out there. I can also reproduce your problem which is surprising to me. 3tene System Requirements and Specifications Windows PC Requirements Minimum: OS: Windows 7 SP+ 64 bits or later Another way is to make a new Unity project with only UniVRM 0.89 and the VSeeFace SDK in it. You can then delete the included Vita model from the the scene and add your own avatar by dragging it into the Hierarchy section on the left. For previous versions or if webcam reading does not work properly, as a workaround, you can set the camera in VSeeFace to [OpenSeeFace tracking] and run the facetracker.py script from OpenSeeFace manually. The version number of VSeeFace is part of its title bar, so after updating, you might also have to update the settings on your game capture. It is possible to perform the face tracking on a separate PC. BUT not only can you build reality shattering monstrosities you can also make videos in it! You can completely avoid having the UI show up in OBS, by using the Spout2 functionality. This should open an UAC prompt asking for permission to make changes to your computer, which is required to set up the virtual camera. I'm happy to upload my puppet if need-be. I do not have a lot of experience with this program and probably wont use it for videos but it seems like a really good program to use. To see the webcam image with tracking points overlaid on your face, you can add the arguments -v 3 -P 1 somewhere. It's fun and accurate. I believe you need to buy a ticket of sorts in order to do that.). If double quotes occur in your text, put a \ in front, for example "like \"this\"". . You can try increasing the gaze strength and sensitivity to make it more visible. I only use the mic and even I think that the reactions are slow/weird with me (I should fiddle myself, but I am stupidly lazy). Check out the hub here: https://hub.vroid.com/en/. Next, make sure that all effects in the effect settings are disabled. Note that fixing the pose on a VRM file and reexporting that will only lead to further issues, it the pose needs to be corrected on the original model. When hybrid lipsync and the Only open mouth according to one source option are enabled, the following ARKit blendshapes are disabled while audio visemes are detected: JawOpen, MouthFunnel, MouthPucker, MouthShrugUpper, MouthShrugLower, MouthClose, MouthUpperUpLeft, MouthUpperUpRight, MouthLowerDownLeft, MouthLowerDownRight. For VSFAvatar, the objects can be toggled directly using Unity animations. A full Japanese guide can be found here. When starting this modified file, in addition to the camera information, you will also have to enter the local network IP address of the PC A. There are two different modes that can be selected in the General settings. Luppet is often compared with FaceRig - it is a great tool to power your VTuber ambition. If this does not work, please roll back your NVIDIA driver (set Recommended/Beta: to All) to 522 or earlier for now. My puppet is extremely complicated, so perhaps that's the problem? While a bit inefficient, this shouldn't be a problem, but we had a bug where the lip sync compute process was being impacted by the complexity of the puppet. Starting with version 1.13.27, the virtual camera will always provide a clean (no UI) image, even while the UI of VSeeFace is not hidden using the small button in the lower right corner. Yes, you can do so using UniVRM and Unity. I have attached the compute lip sync to the right puppet and the visemes show up in the time line but the puppets mouth does not move. Another downside to this, though is the body editor if youre picky like me. Currently, I am a full-time content creator. It says its used for VR, but it is also used by desktop applications. 10. When the VRChat OSC sender option in the advanced settings is enabled in VSeeFace, it will send the following avatar parameters: To make use of these parameters, the avatar has to be specifically set up for it. Right click it, select Extract All and press next. This is a subreddit for you to discuss and share content about them! However, the actual face tracking and avatar animation code is open source. Sometimes they lock onto some object in the background, which vaguely resembles a face. Make sure to use a recent version of UniVRM (0.89). To see the model with better light and shadow quality, use the Game view. Thanks ^^; Its free on Steam (not in English): https://store.steampowered.com/app/856620/V__VKatsu/. This format allows various Unity functionality such as custom animations, shaders and various other components like dynamic bones, constraints and even window captures to be added to VRM models. First make sure, that you are using VSeeFace v1.13.38c2, which should solve the issue in most cases. The onnxruntime library used in the face tracking process by default includes telemetry that is sent to Microsoft, but I have recompiled it to remove this telemetry functionality, so nothing should be sent out from it. 3tene. Wakaru is interesting as it allows the typical face tracking as well as hand tracking (without the use of Leap Motion). Most other programs do not apply the Neutral expression, so the issue would not show up in them. VUP is an app that allows the use of webcam as well as multiple forms of VR (including Leap Motion) as well as an option for Android users. It can be used to overall shift the eyebrow position, but if moved all the way, it leaves little room for them to move. In this episode, we will show you step by step how to do it! Valve Corporation. (The eye capture was especially weird). A good way to check is to run the run.bat from VSeeFace_Data\StreamingAssets\Binary. Solution: Download the archive again, delete the VSeeFace folder and unpack a fresh copy of VSeeFace. A full disk caused the unpacking process to file, so files were missing from the VSeeFace folder. Hi there! Sometimes, if the PC is on multiple networks, the Show IP button will also not show the correct address, so you might have to figure it out using. Now you can edit this new file and translate the "text" parts of each entry into your language. The VSeeFace website here: https://www.vseeface.icu/. I used Wakaru for only a short amount of time but I did like it a tad more than 3tene personally (3tene always holds a place in my digitized little heart though). Starting with 1.13.26, VSeeFace will also check for updates and display a green message in the upper left corner when a new version is available, so please make sure to update if you are still on an older version. If it's currently only tagged as "Mouth" that could be the problem. You can also change your vroid mmd vtuber 3d vrchat vroidstudio avatar model vroidmodel . This should lead to VSeeFaces tracking being disabled while leaving the Leap Motion operable. Press question mark to learn the rest of the keyboard shortcuts. Apparently sometimes starting VSeeFace as administrator can help. (LogOut/ (but that could be due to my lighting.). Effect settings can be controlled with components from the VSeeFace SDK, so if you are using a VSFAvatar model, you can create animations linked to hotkeyed blendshapes to animate and manipulate the effect settings. I used it before once in obs, i dont know how i did it i think i used something, but the mouth wasnt moving even tho i turned it on i tried it multiple times but didnt work, Please Help Idk if its a . The following gives a short English language summary. When no tracker process is running, the avatar in VSeeFace will simply not move. Theres a video here. Instead, capture it in OBS using a game capture and enable the Allow transparency option on it. It allows transmitting its pose data using the VMC protocol, so by enabling VMC receiving in VSeeFace, you can use its webcam based fully body tracking to animate your avatar. 1. This can cause issues when the mouth shape is set through texture shifting with a material blendshape, as the different offsets get added together with varying weights. If this happens, it should be possible to get it working again by changing the selected microphone in the General settings or toggling the lipsync option off and on. If the packet counter does not count up, data is not being received at all, indicating a network or firewall issue. In the case of a custom shader, setting BlendOp Add, Max or similar, with the important part being the Max should help. When receiving motion data, VSeeFace can additionally perform its own tracking and apply it. If the camera outputs a strange green/yellow pattern, please do this as well. VSeeFace, by default, mixes the VRM mouth blend shape clips to achieve various mouth shapes. The most important information can be found by reading through the help screen as well as the usage notes inside the program. You can project from microphone to lip sync (interlocking of lip movement) avatar. Running four face tracking programs (OpenSeeFaceDemo, Luppet, Wakaru, Hitogata) at once with the same camera input. Otherwise both bone and blendshape movement may get applied. You can also try running UninstallAll.bat in VSeeFace_Data\StreamingAssets\UnityCapture as a workaround. "OVRLipSyncContext"AudioLoopBack . See Software Cartoon Animator If the tracking remains on, this may be caused by expression detection being enabled. While modifying the files of VSeeFace itself is not allowed, injecting DLLs for the purpose of adding or modifying functionality (e.g. I used this program for a majority of the videos on my channel. In one case, having a microphone with a 192kHz sample rate installed on the system could make lip sync fail, even when using a different microphone. However, make sure to always set up the Neutral expression. However, while this option is enabled, parts of the avatar may disappear when looked at from certain angles. Make sure both the phone and the PC are on the same network. Please note that these custom camera positions to not adapt to avatar size, while the regular default positions do. Try turning on the eyeballs for your mouth shapes and see if that works! Create a new folder for your VRM avatar inside the Avatars folder and put in the VRM file. set /p cameraNum=Select your camera from the list above and enter the corresponding number: facetracker -a %cameraNum% set /p dcaps=Select your camera mode or -1 for default settings: set /p fps=Select the FPS: set /p ip=Enter the LAN IP of the PC running VSeeFace: facetracker -c %cameraNum% -F . On v1.13.37c and later, it is necessary to delete GPUManagementPlugin.dll to be able to run VSeeFace with wine. It goes through the motions and makes a track for visemes, but the track is still empty. Repeat this procedure for the USB 2.0 Hub and any other USB Hub devices, T pose with the arms straight to the sides, Palm faces downward, parallel to the ground, Thumb parallel to the ground 45 degrees between x and z axis. Espaol - Latinoamrica (Spanish - Latin America). After the first export, you have to put the VRM file back into your Unity project to actually set up the VRM blend shape clips and other things. I usually just have to restart the program and its fixed but I figured this would be worth mentioning. Hallo hallo! There are also some other files in this directory: This section contains some suggestions on how you can improve the performance of VSeeFace. If you want to check how the tracking sees your camera image, which is often useful for figuring out tracking issues, first make sure that no other program, including VSeeFace, is using the camera. There are also plenty of tutorials online you can look up for any help you may need! Older versions of MToon had some issues with transparency, which are fixed in recent versions. You can start out by creating your character. Press J to jump to the feed. In case of connection issues, you can try the following: Some security and anti virus products include their own firewall that is separate from the Windows one, so make sure to check there as well if you use one. Only enable it when necessary. In this comparison, VSeeFace is still listed under its former name OpenSeeFaceDemo. VDraw is an app made for having your Vrm avatar draw while you draw. It also appears that the windows cant be resized so for me the entire lower half of the program is cut off. The tracking models can also be selected on the starting screen of VSeeFace. Another workaround is to set VSeeFace to run in Windows 8 compatibility mode, but this might cause issues in the future, so its only recommended as a last resort. Make sure VSeeFace has a framerate capped at 60fps. Certain iPhone apps like Waidayo can send perfect sync blendshape information over the VMC protocol, which VSeeFace can receive, allowing you to use iPhone based face tracking. CrazyTalk Animator 3 (CTA3) is an animation solution that enables all levels of users to create professional animations and presentations with the least amount of effort. The gaze strength setting in VSeeFace determines how far the eyes will move and can be subtle, so if you are trying to determine whether your eyes are set up correctly, try turning it up all the way. OBS has a function to import already set up scenes from StreamLabs, so switching should be rather easy. Once the additional VRM blend shape clips are added to the model, you can assign a hotkey in the Expression settings to trigger it. This should prevent any issues with disappearing avatar parts. This mode supports the Fun, Angry, Joy, Sorrow and Surprised VRM expressions. All rights reserved. With USB2, the images captured by the camera will have to be compressed (e.g. As for data stored on the local PC, there are a few log files to help with debugging, that will be overwritten after restarting VSeeFace twice, and the configuration files. Its not a big deal really but if you want to use this to make all of your OCs and youre like me and have males with unrealistic proportions this may not be for you. One thing to note is that insufficient light will usually cause webcams to quietly lower their frame rate. VSeeFace does not support VRM 1.0 models. When starting, VSeeFace downloads one file from the VSeeFace website to check if a new version is released and display an update notification message in the upper left corner. To remove an already set up expression, press the corresponding Clear button and then Calibrate. The local L hotkey will open a file opening dialog to directly open model files without going through the avatar picker UI, but loading the model can lead to lag during the loading process. It is also possible to set a custom default camera position from the general settings. Many people make their own using VRoid Studio or commission someone. This section lists common issues and possible solutions for them. Look for FMOD errors. How I fix Mesh Related Issues on my VRM/VSF Models, Turning Blendshape Clips into Animator Parameters, Proxy Bones (instant model changes, tracking-independent animations, ragdoll), VTuberVSeeFaceHow to use VSeeFace for Japanese VTubers (JPVtubers), Web3D VTuber Unity ++VSeeFace+TDPT+waidayo, VSeeFace Spout2OBS. (LogOut/ If you prefer settings things up yourself, the following settings in Unity should allow you to get an accurate idea of how the avatar will look with default settings in VSeeFace: If you enabled shadows in the VSeeFace light settings, set the shadow type on the directional light to soft. I havent used all of the features myself but for simply recording videos I think it works pretty great. VSeeFace is a free, highly configurable face and hand tracking VRM and VSFAvatar avatar puppeteering program for virtual youtubers with a focus on robust tracking and high image quality. If you are trying to figure out an issue where your avatar begins moving strangely when you leave the view of the camera, now would be a good time to move out of the view and check what happens to the tracking points. We've since fixed that bug. You just saved me there. To properly normalize the avatar during the first VRM export, make sure that Pose Freeze and Force T Pose is ticked on the ExportSettings tab of the VRM export dialog. If this is really not an option, please refer to the release notes of v1.13.34o. This will result in a number between 0 (everything was misdetected) and 1 (everything was detected correctly) and is displayed above the calibration button. It can, you just have to move the camera. You can enter -1 to use the camera defaults and 24 as the frame rate. The important thing to note is that it is a two step process. And they both take commissions. VDraw actually isnt free. You can configure it in Unity instead, as described in this video. In rare cases it can be a tracking issue. Make sure that there isnt a still enabled VMC protocol receiver overwriting the face information. If you change your audio output device in Windows, the lipsync function may stop working. The important settings are: As the virtual camera keeps running even while the UI is shown, using it instead of a game capture can be useful if you often make changes to settings during a stream. When using it for the first time, you first have to install the camera driver by clicking the installation button in the virtual camera section of the General settings. Enable Spout2 support in the General settings of VSeeFace, enable Spout Capture in Shoosts settings and you will be able to directly capture VSeeFace in Shoost using a Spout Capture layer. : Lip Synch; Lip-Synching 1980 [1] [ ] ^ 23 ABC WEB 201031 Please note that the tracking rate may already be lower than the webcam framerate entered on the starting screen. It has also been reported that tools that limit the frame rates of games (e.g. your sorrow expression was recorded for your surprised expression). The lip sync isn't that great for me but most programs seem to have that as a drawback in my . For those, please check out VTube Studio or PrprLive. Just make sure to close VSeeFace and any other programs that might be accessing the camera first. If you cant get VSeeFace to receive anything, check these things first: Starting with 1.13.38, there is experimental support for VRChats avatar OSC support. I've realized that the lip tracking for 3tene is very bad. VRM models need their blendshapes to be registered as VRM blend shape clips on the VRM Blend Shape Proxy.
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