Can upgrade reliability and armor if you have extra XP. Oh yes, how could I forget? Do I need to mass upgrade my railways and build depots too? The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). Required fields are marked *, You may use these HTML tags and attributes:
. The Soviet national focus tree can . 3 years ago 0 59:36. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. The Zinovyevite Terroist Center9. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. And unlike 14/4 marines, once these land they can actually fight. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. In fact, I used only 3 at the end of the game. But, not the picture of course. Finally, you need to consider what variants you want to use. 120 divisions of 20 width infantry with artillery, AA and engineers. Tried yesterday with bunkers lvl 5 and they breached it in a few months. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. And welcome to a new Hearts of Iron 4 Dev Diary! Positive Heroism8. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . How do you properly use the 4cav-1lt to train traits? Just do your normal technologies and focuses. Engineers, logistics, maybe support AT if you have the techs. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. The New Soviet Woman4. These are meant to be cost-efficient, after all. You can't do it instantly but you can be pretty quick. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. All trademarks are property of their respective owners in the US and other countries. Here is some music for the destruction of the Axis. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The Stalin Constitution6. I can't even contain Germany anymore, not even with forts. Clicking on the branches leads to the appropriate section. Every focus Ive completed in this screenshot is needed and justified. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. 1 / 5. Helf me, Hanz. As stated previously in the guide, you should place a lot of emphasis on civilian factories. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. Reddit and its partners use cookies and similar technologies to provide you with a better experience. After a lot of shenanigans, we got all of this and now was time, to fuck the . ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. Comprehensive Spell guide to Magicka 2 AGAIN! First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. My 4 tanks cant do crap against infantry nor other tanks even attrition. This guide can be helpful for beginners and experts alike! You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). There is a fixed amount of Equipment that you can send to China (usually around 40k guns. Support companies should be engineer, AA, arty. Support Companies: Same as an infantry TD. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. HOI4 Soviet Union Guide time. Stacie Passon and Ryan McFaul also directed episodes.. Production, release. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. I will explain what you should do during the Great Purge below. The whole point of the above tactic is to defend and let them drain their manpower. 3 Award Favorite Share Introduction / Philosophy Hello everyone! If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. Well, thats my military tactic in a concise nutshell. Then you tripled down on this and built forts and state AA, a complete waste of construction time. In theory, they will automatically retreat to more defensible terrain as they are pushed back. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This suggests to me that you built too few civs and started making mils too early. Please note, this guide focuses more so on the defeat of the Axis forces in Europe, and only touches very lightly on Japan. You need to sign in or create an account to do that. I prefer using artillery, but rockets can be used. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. Easy to Learn: Tracer - A Comprehensive Guide! ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. So final template is 12-7-2 HT-mech-SPAA. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Also, let me know what nation you would like to see in my next guide in the pool below. And secondly, what division templates are you using? Template issues for sure. This will be later referred. Press J to jump to the feed. The rest pretty much comes down to your abilities and micro/using hotkeys. Same goes for increasing the SPG:tank ratio. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Supports: Limit support companies on this one. First off is the question of motorized, mechanized, or amtracs. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. The Path of Marxism/ Leninism2. Then you quadrupled down and decided to waste time building nukes. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". 1 mo. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. The rest are pure inf too with 10 and 15w and aa/at. Also you can use cas to bomb supplies and this will cripple the germans. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. But most of time they just seem to be losing manpower and equipment without really getting the xp. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. Ive given you the order in which you should pick them for the first couple ones. Centralization and Discipline15. Changing the templates a little bit. Join. I got it by accident because I lost to Germany. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. 10. I will not list every single one, but the ones I feel you should go for first. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. Create an account to follow your favorite communities and start taking part in conversations. Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. Still, I like the perpendicular fallback lines. Press J to jump to the feed. I build almost every time to lvl 10 and always a lose! [Touhou], Asphalt 9 - Comprehensive Beginners Guide. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? Welcome to the fourth installment of my division template guide! If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. And do you recommend the rockets in the sovjet union? Gun most important upgrade on tanks, then reliability. Now lets have a look at our government and cabinet. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? You can find part 1 here, part 2 here and part 3 here. Would go a long way towards fixing things. Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. I hate to say this but it's a terrible template. You want to keep Kalinin and you absolutely dont need Khrushcev. Soviet Union, as one of the seven major powers, has a unique national focus tree. Alongside artillery, this is where your air force is particularly important. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. 150 mills and 180 civs. A Comprehensive Guide to Neuro Bass You need to sign in or create an account to do that. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. With this, you may be wondering what the guide is actually about? I see a lot of "how to win as the soviets" posts in here. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. How To Tune Stabilizers: A Comprehensive Guide! It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. This guide is single-player oriented. Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. For more guides onHearts of Iron IV, be sure to check out its game page. How many Hoi players can say the same? Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. These are like the 5/2/2, but for multiplayer. JetBooking for Elementor | Comprehensive Guide. All of this is to say, your economy is in shambles. Awesome guide! War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Support engineer, signal, maintenance, recon. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. Tanks is 1 or 2 divisions with light tanks. So, here is a list of priorities for your research: This is where my military tactics come in. Also I use 20 width infantry with 40 width tanks. Variants: Here's the real meat of this post. Hi, sorry for the late reply. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . Please leave a like and subscribe if you enjoy this video. Hello, thanks for your comment. Engineers are always good, especially if you have them upgraded for river crossings. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. 3) the Union is probably the most fun country to play, sure. Read on, and see how you can faithfully serve General Secretary Stalin. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer I heard it is more important this update. Is there any nations you would like me to do? Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. Seems to follow a lot of the principles I see happen in vods and stuff of mp games. So, I'm playing a match as Stalin, and I have 5 million deployed men. By the way, this was generally my first game for the Soviets. The reason is obviously the massive production boost in the form of stability and the 10% Construction. Begginers to. America didn't intervene. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. maybe CAS/air superiority issues? Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. YOU ARE A MAGNIFICENT SOVIET ONION! My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. I will look to add this information on the guide as soon as possible. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. All trademarks are property of their respective owners in the US and other countries. So you just dont need to take Molotov-Ribbentrop Pakt. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. HoI4's product manager, on the intricacies of budgeting a game development. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. This item will only be visible in searches to you, your friends, and admins. This is how your main Marshal should at least look like: Here is an example of how a completed mulitlayered defense could look like: When the Axis declares war on you, ask the USA to lend lease you a, Deep Battle lets you fit MANY troops and move them around in the same province while giving decent buffs to reinforcement rate and tanks. And I personally try to keep speed above 5.5. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. Simply, after invading those fuckers I invaded NATO and Kicked their ass. The only exception would be if a 14/6 kept infantry from piercing you. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. For volunteers, it's different because you're capped on the number you can send. Get a license for the A-32 to get a 70% bonus. I tried it with expert Ai. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. Send what volunteers you can and constantly improve the template as they fight. You need to send in the tanks whenever you see red bubbles. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. Hope this was helpful, as always! Support Companies: Same as all the other tanks. Please leave a like and subscribe if you enjoy this video. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). and our Wdym build al 60% zones? The Anti- Soviet Trotskyist Center13. It is only visible to you. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. Is it 5-9 divisions out of 24? I usually use them in separate divisions, though, like you'll see in template 4.3. Having received more tanks, I came to Berlin like clockwork. I ended up putting my entire army on aggressive and sitting back to get some fresh air. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. Valve Corporation. Espaol - Latinoamrica (Spanish - Latin America). Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. Ok, lets look at the Focus Tree. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. It is only visible to you. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. You should wait with that focus until. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). Support Companies: If armor matters then limit these as much as possible. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. The individual tanks have 200 armor and 100+ piercing, and I . Might be too much just for sp but it's better than not enough info. Yeah, that would be good. Expand the Agitprop7. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)?
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