I dislike the Congress feature and the civil war so im not huge on playing America. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. I've revamped my mod Scenario: Overlord and lifted it from Beta status. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. If only there was something more immersive? Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. See also: Air units. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. The equipment needs of units refer to general equipment archetypes. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. This is a complete list of all add_equipment commands for HOI4. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. Each tank equipment type and the armored vehicles based on it form a family. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. Press J to jump to the feed. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. Notably, this also applies to the effects of the technology. If you're looking for equipment codes, check out our equipment names list. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. This also modifies how the paths are drawn between technologies. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. Support Equipment is an example of a type of equipment. it must have a separate gridboxType definition within the folder's container window. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. You can always roll back yourHoI4version to continue your campaign. Kaiserreich asks the daring question of: What if Germany won WWI?. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. Dont use this mod. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. It also will have to be within a technology folder that's assigned to hold doctrines. These days it receives rare updates as most work now goes into R56. With the addition of the new in-game radio, now is a better time than ever to try this mod out! Guide updated for NSB. The value will be modified if the triggers are true. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. Please Help! All trademarks are property of their respective owners in the US and other countries. Enhanced Non-Historical Outcomes Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. 5 days ago. This mod is compatible with Version 1.10 Collie & all DLC. Strategic destruction or Grand battleplan). Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. You read that correctly. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. These are the only ships whose equipment can be obtained through cheat codes. Road to 56 is all about alternate history and . However, they are mostly similar in definition. That said, this is still a fascinating project, and one to keep an eye on! Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Press J to jump to the feed. 114. r/hoi4modding. Theamusingly accurate namedelivers on its promise. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. This mod is compatible with Version 1.9.2 Husky & all DLC. Keep your eye on this one. By default, each technology has a score of 1. A lot of AI modifiers that apply to every single technology can be changed within defines. 82. r/hoi4. Short answer, probably not. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. This item has been removed from the community because it violates Steam Community & Content Guidelines. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. If you have a related Youtube channel, enter the URL. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. does it allow tank, ship, and aircraft designer menu? This is because porting Rt56 USA proved to be too much work. For example in the base game we have infantry_equipment_1, etc. Additionally, it's possible to make the cost be modified by other technologies pathing to it. Previously Chief Germanist for Green Man Gaming. Currently compatible with 1.10 Collie. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. x is left-to-right, y is up-to-down. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. It is also possible to apply this effect only on a certain terrain. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. This guide allows you to quickly spawn equipment in game. If you spot a mistake then you are welcome to fix it. You need to sign in or create an account to do that. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. Espaol - Latinoamrica (Spanish - Latin America). This command removes 100 of 'infantry_equipment_1'. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Join. Where can I see the custom equipment added by a mod? If it's not met, then any technology connected to it via path = { } will also become invisible. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. defined within the interface file of the folder. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. It also has thousands of new events, new units, new mechanics including DECON and MAD. This mod can trace its origin back to Hearts of Iron II. 1 / 5. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. This mod is compatible with Version 1.10 Collie & all DLC. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. You have to go down the civil war route, yes. This mod is, unfortunately, fully compatible up to 1.10 Collie. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! This page was last edited on 18 February 2023, at 20:36. The background box which GFX is used. If all else fails, ask in the comments threads for instructions! Check if the mods youve selected are compatible with the other mods youve downloaded. New comments cannot be posted and votes cannot be cast. It gets unlocked by researching technologies and is produced by production lines. show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. A pathing automatically makes the latter technology require the former. See also: Naval units. Support Equipment is an example of a type of equipment. This item will only be visible to you, admins, and anyone marked as a creator. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. Espaol - Latinoamrica (Spanish - Latin America). The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Please note that you must have the appropriate technology to receive the equipment. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. This item requires all of the following other items. The icon of the technology the position on the box. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. A technology or doctrine tree item is the technology itself within the tree. The path will be created in every folder that contains both of these technologies. If you spot a mistake then you are welcome to fix it. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. It gets unlocked by researching technologies and is produced by production lines. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. This is a one stop shop for a total enhancement of the game. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. Valve Corporation. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. The distinction between small items and regular items is in equipment. When I try to make another country annex it it makes my game crash. Notably, this also applies to the modifiers of the technology. Press question mark to learn the rest of the keyboard shortcuts. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. Or do. It is only visible to you. For example. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. It is only visible to you. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This is a community maintained wiki. This is because porting Rt56 USA proved to be too much work. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. This would also make the description the same as the equipment's description, if one is present. For example: you want to get light tanks, for which the . You can purchase equipment from the private sector, a new economic system. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. In order to mark a technology as a doctrine, it must have doctrine = yes. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. Information, Frequently Asked If you have a related Youtube channel, enter the URL. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. This is done by putting the terrain within the scope of the sub-unit type or category. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology.
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