Its return value should be the post-processed text. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. Note: Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. An array is just like a pill container except it can only contain one item. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Does not modify the original. This setting exists to prevent a misconfigured loop from making the browser unresponsive. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. It has always been required that the call happen during story initialization, the only change is the throwing of the error. Determines whether saving is allowed within the current context. Returns the bottommost (least recent) moment from the full in-play history (past + future). Note: Select "Change Story Format" and check the box next to "Sugarcube." Download PDF version: Variables and Programming in Twine Does not modify the original. Returns whether the slot saves are available and ready. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Note: Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. To delete a watch, click the button next to its name in the watch panel. Returns the last Unicode code point within the string. See SimpleAudio API for more information. Adding additional properties directly to save objects is not recommended. Returns the number of currently registered on-save handlers. See the <
> macro for its replacement. Causes any output generated within its body to be discarded, except for errors (which will be displayed). This macro has been deprecated and should no longer be used. Returns a reference to the Dialog object for chaining. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Returns a new independent copy of the track. Returns a reference to the active (present) story variables store (equivalent to: State.variables). Note: Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Returns a reference to the current AudioTrack instance for chaining. Passage navigation terminates all pending timed executions. See UI API for more information. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. Executes its contents after the given delay, inserting any output into the passage in its place. Yield the single line in the final output: An exclamation point (!) SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. Removes classes from the selected element(s). Warning: Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. The $args special variable has been deprecated and should no longer be used. For normal projects, authors are encouraged to continue to use the StoryInit special named passage. Note: Return the named template definition, or null on failure. Returns an array of the story metadata store's keys. Registers the passage as an audio passage. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. For example, a common use of < > is to perform various actions before forwarding the player to another passage. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Tip: Stops playback of the track and forces it to drop any existing data. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. They are defined via the Template API. Note: A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Prepares the dialog for use and returns a reference to its content area. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Warning: Appends the given content to the dialog's content area. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Returns whether none of the track's data has been loaded. Note: This macro is functionally identical to < >, save that it uses a button element () rather than an anchor element (). Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. In most cases of using variables in Twine, you will want to first "set" some value and then, at some later point, conditionally act from testing the value. Returns whether, at least, the track's metadata has been loaded. Returns the last member from the array. Roughly equivalent to the :passagestart event. Note: While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. See State API for more information. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. The function is invoked each time the .processText() method is called. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. The core audio subsystem and backend for the audio macros. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. Registers the passage as <> macro definitions, which are loaded during startup. Creates a link that navigates forward to a previously visited passage. The parser instance that generated the macro call. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. See the Test Mode guide for more information. Template API. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Cannot delete tracks solely under the control of a playlist. Before beginning, make sure that your Twine game is set up for the SugarCube format. SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Registers the passage as a VTT passage. Navigation events allow the execution of JavaScript code at specific points during passage navigation. Removes all of the members at the given indices from the array and returns a new array containing the removed members. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. The pill container contains pills for each day of the week. Executes its contents and prepends the output to the contents of the selected element(s). These, rare, instances are noted in the macros' documentation and shown in their examples. Equivalent to wrapping the entire passage in a <> macro. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. Valid collection types are: arrays, generic objects, maps, sets, and strings. Return the named macro definition, or null on failure. For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. Note: Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. Creates a cycling link, used to modify the value of the variable with the given name. This temporary playthrough session is intended to prevent players from losing data. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Returns the number of moments within the full in-play history (past + future). If multiple passage titles are given, returns the lowest count (which can be -1). The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. Note: Alias for jQuery, by default. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Stows the UI bar, so that it takes up less space. Here's a simple example whose constructor takes a single config/option object parameter: Creating a new instance of this ContactInfo example would be something like: Here's a simple example whose constructor takes multiple discrete parameters: Here's a simple example whose constructor takes multiple discrete parameters, but also includes an ._init() helper method to allow the .clone() and .toJSON() methods to require less manual tinkering than the previous discrete parameters example by automatically copying an instance's own data: Media passages are simply a way to embed media into your projectspecially tagged passages that contain the data URI of a Base64-encoded media source. Returns whether there are any filled slots. Returns whether the engine is rendering the incoming passage. This method has been deprecated and should no longer be used. Stops playback of all currently registered tracks and force them to drop any existing data. Global event triggered once just before the dismissal of the loading screen at startup.
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