This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. Assembly lines are best placed so that they run perpendicular to the Main Bus. It will just depend on you on which design you would do as long as the conveyor belt is included. Ideally, a balancer should be input and output balanced. - Hamburg, Pristina Hamburg, Frankfurt Hamburg, Siegen I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. by Trebor Thu Jan 10, 2019 5:14 am, Post So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. I was pleasantly surprised when I saw you were behind this. Glad you found it useful! The balancers/taps get very large above 4 since your next logical jump is 8. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. That means that a splitter can be used to put an equal amount of items on two belts. Press question mark to learn the rest of the keyboard shortcuts. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! Hannover, Hamburg Lubeck, Hamburg People Also Viewed. Do you just want to finish the game, or do you plan on continuing after the rocket? Balancers that are input balanced take evenly from all input belts/belt lanes. Hamburg, Giessen If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. and our When logistic robots are available one might start moving some items by robots instead of using the bus. by Rjskeet Thu Jan 10, 2019 1:05 am, Post This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. https://steamcommunity.com/sharedfiles/ =754378586. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. - Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Re: How many main bus lines do you generally use? When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. The orientation of and how wide the players monitor is also plays a role in this decision. Use a blueprint book instead of designing your own. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Make sure the empty side is across from the inserter! One of the most popular alternatives is the modular outposts. Youre allowed to do your bus as you see fit. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. What is your definition of "main line bus" ? Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. I've never been a fan of the central bus. You especially want more gears and iron plates because that's what your betls cost to produce. Split-off designs aren't strictly necessary but help immensely. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). Place these one tile away from the Red Science output belt. One of the most notable designs include the use of conveyor belts. Place a regular inserter and a long armed inserter to feed each Science assembler. Berlin, Hamburg And instead of rebalancing you can use priority splitters. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. First of all, you'll need to think of the best area in where to put it. by Rjskeet Thu Jan 10, 2019 1:55 am, Post - The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Oldenburg, Hamburg Done! Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Post by astroshak Thu Jan 10, 2019 2:08 am, Post Lane balancers may be output balanced or input balanced. Aarhus, Berlin Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. How many bus stops and stations are there in Hamburg? This item has been removed from the community because it violates Steam Community & Content Guidelines. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. is the fix to just have much larger grid sizes to account for the wait platforms? The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. - Hamburg, Berlin (Airport Schonefeld) For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! This page was last edited on 31 August 2020, at 10:02. Valve Corporation. There are numerous main bus blueprint designs you can choose from and use when in a match. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. We have located 2 bus terminals and one bus stop in Hamburg. Hamburg, Copenhagen The bottleneck in this balancer is that the two middle belts only get input from one splitter. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. READ MORE: Rust: How to fix screen tearing. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. by Hannu Wed Jan 30, 2019 7:28 am, Post When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. - Green Science will share the other side. Heya Gmanicus! by Aeternus Fri Jan 11, 2019 2:54 pm, Post You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). When you purchase These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. Most basic science is done and I reworked it to start pushing towards beacon based systems. Chests between each belt structure move items along as well as providing a collection place for pickup. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. - at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. Definitely 4 green circuits. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Please see the. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. The Steam Community of Rust shared some insights on how to design and build your main bus. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. Phone number (716) 649-0940. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. But robots have their own difficulties and require a lot more resources and knowledge of the game. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Thanks for this! Hamburg, Kolding Yea, that's fine, to make gears where they are needed. Now red belt can span 6 tiles, which is pretty good for parts of the bus. How many main lines of base resources( copper. Makes doing blue science and rockets later easier as well. - For the belt furthest from the assembler, split off copper plates. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. Groningen, Hamburg This item will only be visible to you, admins, and anyone marked as a creator. 7. You'll get more benefit from your modules if you prioritize using them for more expensive things first. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Sharing makes us all stronger and more inspired to come up with new ideas! by Saemj Thu Jan 10, 2019 11:07 am, Post Creating a train grid factory. Other times, this is not an option. Just found you on Youtube last year. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Keep the main bus, build your new base close to it. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. - Universal balancers can be throughput limited. by netmand Wed Jan 30, 2019 6:16 pm, Post For more information, please see our This item will only be visible in searches to you, your friends, and admins. (Many products require both iron plates and gear wheels). if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Look into what products use your resources and how many of those resources you can produce. You need to sign in or create an account to do that. What are the most popular bus routes from Hamburg? Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). - Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. Balancers that are output balanced distribute evenly to all output belts/belt lanes. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. - Pristina, Hamburg Hamburg, Flensburg This is fixed by adding more furnace/mine set ups to keep production high. You could be the first review for Hamburg Legion Lanes. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Cookie Notice by MobRules Thu Jan 10, 2019 5:12 am, Post (As shown). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Frankfurt (Airport), Hamburg Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science.
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